mod of guilt (
modofguilt) wrote2013-10-10 11:52 pm
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Event Suggestions & Player Plot Requests

Have a suggestion you'd like to see as a full-blown event? Want to run your own mini-event? Ask for permission here!
What's the difference between an event suggestion and a player plot request, you might ask? To put it simply, an event suggestion is just that: a suggestion that may or may not be put into place in the future, depending on moderator plans. Mods will work out the details and take charge of running things.
However, a player plot will be something player-run. Player plots will be separate from the monthly event, and therefore, it is the player or players' job to ensure it runs smoothly. Permission is required for anything that would have a widespread effect - if your plot will do something like change the weather, let loose monsters on the kingdom, or organize a rebellion against Mistress, you will need to put in a formal request with us.
Apprentice Wanted is a game that values player creativity, so don't feel like permission must be asked for every tiny thing. Something like, "the villagers are having tons of sex" is perfectly fine, as that's to be expected from the setting. But if your idea will change the state of things, say, "character X casts a huge mind-control spell on the villagers, making them all suddenly disinterested in sex," that needs to be run by us first. It would be very awkward if another player didn't read your post and ended up making a log of their own that contradicted things!
To suggest an event:
To request a player plot:
Event Suggestion
Pretty simple, really. Everyone wakes up to find their opinions of their fellow apprentices/villagers has been rapidly changed in one of three ways (or more than one if they want).
Physical: Features that once repulsed them now seem alluring. People they once would shove out of their rooms without a second look, they're now beckoning inside. And the people they fawned over? Now they're pushing them aside without a second thought.
Emotional: Best friends become bitter enemies, sweet love turns into vicious enmity, and the reverse as their feelings do a complete 180.
Mental: People that were fascinating and they could talk to for hours are suddenly as boring as stale bread. Meanwhile, that dork who babbles on about things they could never care the slightest bit about? Suddenly the most interesting person in the world. They'd do anything to spend some more time with them... anything.
And, of course, at the end of the week everyone gets to deal with the fallout.
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